bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Use safe window handles and `wgpu::Instance::create_surface`
- Support WebGL2 and WebGPU in the same WASM file
- Compute Task Pool (7)' panicked at crates\bevy_render\src\view\window\mod.rs:365:21: Couldn't get swap chain texture, operation unrecoverable: A timeout was encountered while trying to acquire the next frame
- Skip redundant mesh_position_local_to_world call in vertex prepass shader
- bevy_reflect: Function reflection
- UI: image with Absolute position don't render correctly
- Allow specifying intermediate textures for cameras.
- Asset-Driven Nine Patch
- Emissive materials not displayed properly when imported from gltf files
- Incorrect handling of EntityRef/Mut Queries + Resources resulting in false conflicts
- Docs
- Rust not yet supported