libgdx
https://github.com/libgdx/libgdx
Java
Desktop/Android/HTML5/iOS Java game development framework
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- Issues
- Added a convenient method to clamp the vector's components.
- Fix playback volume of mono sounds in the lwjgl3 backend
- fix: avoid unnecessary window.makeCurrent() calls
- Retire the gdx-lwjgl3-glfw-awt-macos extension
- performance: unnecessary window.makeCurrent() in LWJGL3 backend
- Add config for automatic output device fetching on gwt
- GWT preloader doesn't use percent-encoding
- gdx and gdx.jnigen.loader causes split module issue over package com.badlogic.gdx.utils
- If an animation starts on frame 1 or more, rather than frame 0, AnimationController doesn't animate it properly
- glReadPixels does not support offset parameter crucial to read pixels asynchronously
- Docs
- Java not yet supported