phaser
https://github.com/photonstorm/phaser
JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
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Help out
- Issues
- Adding a Colormatrix PostFX to a layer stops its GeometryMask from working (3.80.0-beta.2)
- PostFX Pipeline type mismatch compared to pipeline usage in examples
- Add progress parameter for ShineFX
- Cannot set more than one PostFx to a GameObject having a Geometry Mask
- Phaser 3 Video lagging on "old" iOS versions
- a problem with the bitmap text when the maxWidth is set and the last letter is space
- setCrop keep position relative to GameObject
- Audio set to loop infinitely stops, when next loop triggers while switched to another tab.
- Enabling Light2D pipeline incorrectly shifts sprite, only if x or y position is odd
- Video bug that happens when the video is loaded but the play isnt triggered and the user switches tabs.
- Docs
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