bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- fix: upgrade to winit v0.30
- Run bevy systems in wasm even when the tab is not focused
- EntityRef/Mut get_components
- `KeyboardInput` events not being triggered by MacOS native overlays
- [bevy_ui/layout] Make fields private in UiSurface
- [bevy_ui/layout] Handle ui heirchy change edge cases
- Log messages from bevy dependencies displayed as `log` instead of their name
- Expose API to precompile shaders for unspawned entities
- Use oslog for ios
- Handle winit's `WindowEvent::ModifiersChanged`
- Docs
- Rust not yet supported