bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Gizmos circle_2d does not appear for the first few times it is requested after bevy startup
- Collecting into a vec leads to better performance for `iter_combinations_mut`
- Watching entity after spawning an observer can contribute to unnecessary bugs
- Time-keeping broken with `UpdateMode::Reactive` (X11 and WASM)
- wrong colour on certain gpus
- Improve update_mesh_previous_global_transforms() performance
- `msaa_writeback` is inefficient
- More anti-aliasing options
- Observers that can observe multiple different event types
- Identify a subset of texture formats suitable for rendering in preparation for #13146
- Docs
- Rust not yet supported