bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- bevy async compute broke by MSAA in 0.15, 0.16, and 0.17
- Animations- support for specifying Time type with QueryFilter
- Add IgnoreParentClip component to ignore parent element clipping
- Opt-in a DirectionalLight for atmospheric scattering
- Bundle refactor - `Option` bundles and `Box<dyn Bundle>`
- Make `Startup` a real feature in `App`.
- Consider renaming or rearchitecting `AssetEvent`
- Don't panic when duplicate plugins are added
- Handling Picking Events for Pixel Art Games
- Make BEVY_REFLECT_AUTO_REGISTER_STATIC require a target dir
- Docs
- Rust not yet supported