bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Make tokio / async-io optional task execution engines 2
- Document practical differences between the two `HandleId` variants
- Add vertex attribute validation to `Material` trait
- Add display precision to ``log_diagnostics_plugin``
- Demonstrate how to cache asset handles effectively
- Document `intersects_obb`
- implement `Reflect` for `Box<T>` where `T: Reflect`
- Make `TypeRegistry` global available
- Divide `MainPass3dNode` sequential passes into separate nodes
- Confusing camera view definion
- Docs
- Rust not yet supported