bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Tonemapping example image loader not working
- bevy_reflect's type names don't line up with bevy_ecs
- Crash when spawning a gltf mesh with morph targets
- Add one default `SystemId` registration for one-shot systems
- WinitSettings Focused/Unfocused mode does not respect initial window focus state (from AlwaysOnBottom)
- Add MaterialImageBundle
- Pipeline keys
- Run schedules where all systems take a certain Input type.
- Android example very slow running on device following light transmission changes
- `derive(SystemParam)` should allow `'world` and `'state` lifetime names
- Docs
- Rust not yet supported