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- Texture2D::setSamplerDescriptor() -> Texture2D::setTexParams
- Added capacity of dynamically toggle of debug rendering for Lables and Sprites
- Uneccessary if-Check in Director::drawScene()
- Lua/JS binding can not work
- Some test cases uses OpenGL codes directly
- Linux is not tested, may not work.
- New project may not work
- Fix deadlock in FileUtils::fullPathForFilename in Windows
- Apk not have asssets folder Or When running, have error: "TypeError: cc.Class is undefined" (cocos2dx v3.17 js project, run with gradle version 4.6 and android plugin version 3.2.1)
- Why was TextureCache::getInstance deprecated?
- C++ not yet supported