godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- get_cell_autotile_coord gives the same information if the tile is at the position 0, 0 in the tileset or the cell doesn't have autotilling
- Godot try to load addon before it import it all resources.
- A tilemap created in 3.0 will break if you use `Fix Invalid Tiles`
- Less than comparisons between arrays and sorting arrays of arrays is unpredictable
- Memory leak when creating Nodes or Object derived objects.
- Is a godot_uint (not) needed ?
- Downloaded C# Plugins not instantly working without build
- Memory leak, on selecting multiple animation keys 10Gb+ ram used
- macOS crash when press play button to build the game [Mono]
- [TRACKER] RichTextLabel issues
- Docs
- C++ not yet supported