godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported956 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Project Settings window's Input map does not update when the InputMap is changed in code.
- TextureAtlas doesn't work in shader when passed as sampler2D
- Trying to "get_plugin_name" triggers an error
- Listing directories in exported project returns only `*.import` files
- Black lines flickering on mesh surface during movement
- DynamicFontData can't store antialias or hinting property value unless it's saved to a `.tres`/`.res` file (fixed in `master`)
- The theme editor preview is tiny on hiDPI displays
- 2D Inverse Kinematics only work with the "Make Custom Bones" tool, not Bone2D nodes
- Unstable RigidBody when adding/applying forces/torque
- Materials are rendering black if there are no lights in the scene (Intel driver bug)
- Docs
- C++ not yet supported