godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- ColorPicker metrics incorrectly scaled on HiDPI displays
- HBoxContainer default separation not shown
- Discontinuous texture in ParallaxBackground if the texture has to be drawn more than twice on screen
- Textures bleeding white when using an UV-based texture atlas with mipmapping
- AnimationPlayer: Adding Animations became more tedious in 3.1 instead of easier compared to 3.0.6 because of UI change
- ViewportTexture: Path to node is invalid
- Opengles 2.0 BUG BackBufferCopy child node, change the ZIndex buffer to screen cache. BackBuffer Copy cannot be sampled correctly
- Inconsistent Behavior For String/Bool Conversion
- mesh render problems with concave n-gons
- Script classes make the CreateDialog search filter prohibitively slow
- Docs
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