godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported956 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add godot version # to windows firewall entries
- StyleBoxTexture Tile and Tile Fit modes not working correctly on GLES2
- Create shortcut keys for selecting tools from Tileset Bitmask, Occlusion etc.
- Inconsistent behaviour of setup methods between GDScript and GDNative (C++) - values and default values of properties
- Reflection probes only refresh on editor restart
- AnimationPlayer - Nodepath in a track in a animation stored in a PackedScene get their instance name automatically when other instance of that packed scene is reparented in the container scene.
- Unhandled division / modulo quotient overflow causes crash.
- controls grab focus even when clipped (and other things)
- Project Settings window's Input map does not update when the InputMap is changed in code.
- TextureAtlas doesn't work in shader when passed as sampler2D
- Docs
- C++ not yet supported