godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- 4.0 Vulkan run error
- Accessing a nonexistent variable in a separate thread does not throw an error
- OS.shell_open cannot open folder in macOS
- [GodotPhysics] VehicleBody3D (RigidBody) collision with static mesh cases sub zero framerate
- Ragdoll / Physical bone doesn't work with overlapping collision shapes on Godot Physics
- [GodotPhysics] Ragdoll / PhysicalBone don't work on scaled models with Godot Physics
- Fix AnimationTrackKeyEdit edit on NodePath -> validation throw false positive
- PhysicalBones are not alligned with skeleton when created
- GLTF export crashing upon exceeding allocations
- Possible bug in Godot 4 rendering of textures . . .
- Docs
- C++ not yet supported