godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported961 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Custom C# script templates sometimes cause the editor to freeze permanently
- Shader editor should be shown when shader compilation error is raised
- Memory leak(?) when using "Creation CollisionPolygon2D Sibling"
- Debugger: variables monitor sections size
- intersect_ray() ignores any TileMap cells with collision polygons after a call to TileMap.set_cell()
- Android debugging via USB switches screen 3.2
- Doc items breaking into groups by first sentence rather than alphabetically
- Selection doesn't work as well while freelooking in the viewport
- "visible_characters" property of Label and RichTextLabel behave differently; discrepancy between whether they acknowledge spaces or not.
- Reading pixels of an image from two threads causes errors
- Docs
- C++ not yet supported