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- MSBuild properties to build DesktopGL for a specific platform
- Performance in building SpriteFont needs improvement.
- Drop macOS-specific DesktopGL platform
- SetRenderTarget[s](null) throws an exception on Android
- SoundEffectInstancePool.Update() exception caused by multithread implimentations
- VB project creation error.
- Replace nant scripts with CAKE scripts
- Include Template for Visual Studio 2019
- Discussion for removing Protobuild and migrating to new(er) style csproj
- [Android] Multisample count causes GLError 1280 on older android devices
- C# not yet supported