openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- D2k's HackyAI frequently exceeds its powerlevel way beyond MaximumExcessPower.
- Add "Random AI" bot option
- Selecting spawns by clicking the map preview assigns the 2nd player slot first.
- Pillboxes give incorrect bounty
- Offer “show everything” sidebar as alternative to current tabbed sidebar
- Make UnitStances more coherent and logical
- The "Connect to forum" should inform about overwriting current clipboard
- blacklisting servers
- Changing map to a map with different non-forced default values don't change the option
- OpenRA loads really slow when not connected to the internet
- Docs
- C# not yet supported