openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Units from sold Building spawned on occupied field
- Add CaptureCompleteTime to ProximityCapturable trait (like ExternalCapturable has)
- Map Editor actor filter dropdown does not disappear when esc pressed
- Truncate lobby dropdown option text
- target(Enemy|Ally)Units flags should be removed from UnitOrderTargeter ctor
- Show timers for teammates' support powers / superpowers
- Trigger.OnPassengerExited runs before the exit-transport activity is queued
- Add chrome option to remove the scrollbar with drop-down lists.
- Add some standard resolution options in Settings.
- RA - Add back Temperate Shellmap
- Docs
- C# not yet supported