openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Dogs can be exploited to sprint by force-firing own units
- TD mod cannot find 4 tracks (probably due to missing XCC db entries)
- Air units should be able to land across free pads/fields when clicked
- Add delay parameters to BaseBuilderBotModule and UnitBuilderBotModule
- Add difficulty scaling parameters to SupportPowerBotModule
- Implement new Easy/Normal/Hard/Brutal AI with meaningful differences
- LineBuild only detects new nodes if the node isnt crossable.
- feature request, lobby, time waiting or time admin away
- LineBuild trait only accounts for building placement and not for transformable actors.
- ExternalCapture blink beep sound
- Docs
- C# not yet supported