openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Create custom modcontent themes for RA and TD
- Use INotifyMoving on Cloak
- Sequence Tick rate should be replaced by a Ticks length
- Handle tied players when the time limit expires
- AffectsShroud>VisiblityType desc does not mention GroundPosition
- Investigate moving FacingTolerance to Armament
- AcceptsDeliveredCash isn't conditional.
- Clarify usage of ProximityCaptor in RA's default rules
- AI stalls if the attacking squad is confronted by an aircraft
- SmudgeLayer->Sequence lacks SequenceRefence.
- Docs
- C# not yet supported