openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- Railguns fired vertically downwards lose helix animations.
- Mark played missions
- AI's units can't abandon their last target
- GPS Satellite rework
- Add RequiresCondition and DamageTypes to ExplosionOnDamageTransition
- Prevent units trying to deploy on invalid terrain
- Ai Wishlish
- Bridge repair cells under fog show select cursor on mouseover
- Target recalculation should be managed by a player trait
- AI naval units in rush squads move like 1 or 2 squares and then stop.
- Docs
- C# not yet supported