openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Ranger+engie loading auto-cancel according to movements
- Unlock attack facing for non-turreted unit.
- Announcer volume changes with position in Support Power palette ordering
- D2kBuilding concrete placement don't work properly with terrain palette overrides.
- Fix several none-remapable red pixels on various TS actors
- Add Allies 11a
- Target checks for infiltration don't properly account for disabled Targetables:
- WithSupportPowerActivationOverlay/Animation don't support limiting it to specific Power
- My game crashed when MacBook is plugged into dock with Displayport Connection
- Music separated by Factions
- Docs
- C# not yet supported