openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Combine Trait.IsTraitEnabled and Trait.IsTraitPaused
- Let admin make it clear if game is FFA or with X teams
- Integrate GpsDot with ActorMap
- GrantConditionOnAttack>shotsFired does not get reset if no condition is granted yet.
- Improve translation linting
- Pathfinding to an enclosed by actors spaces does not cancel path
- Use QUIC as transport protocol
- Expose hotkeys to Lua
- Path-debug is incredibly performance heavy
- Frozen actors are refreshed on GPS launch
- Docs
- C# not yet supported