openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- CTD on first time selecting Manage Content after updating openRA
- Accidental mouse drag deselects too easily
- AttackPopupTurreted: relies on a field of Turreted: to function properly
- ChangeActorWarhead has inconsistent hardcodings.
- Overhaul the shift-selection feature
- TemporaryOwnerManager should provide a condition.
- Add infinite transport loops
- Idea: Muti-fix by box selection in Repair mode
- Crash caused by going to modchooser after trying to watch briefing
- Unable to shift-drag-deselect actors
- Docs
- C# not yet supported