openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- AcceptsDeliveredCash isn't conditional.
- Clarify usage of ProximityCaptor in RA's default rules
- AI stalls if the attacking squad is confronted by an aircraft
- SmudgeLayer->Sequence lacks SequenceRefence.
- Building on the top of a tunnel entry blocks units
- Large number of music files breaks music player layout
- Resupply refactor roadmap
- Quality of life improvements for support powers controls
- WithCargo doesn't work without IFacing on the actor.
- change game speed in game
- Docs
- C# not yet supported