openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- Maps with same name will both be deleted
- Add visualisation of queued deploy orders
- Resupply conflict
- Resupply shows blocked cursor if some units in the selection can not resupply
- Deleting maps should move to recycle bin rather than vanishing.
- Introduce an IActor interface and move Actor to Common
- Passive AI
- FlipX (probably Y too) mess up automatic selection bar calculations
- Hovercraft and units visibility issue (Tiberium Dawn)
- BINK File Format Support for OpenRA
- Docs
- C# not yet supported