openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
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Help out
- Issues
- In-game scores should be invisible to players
- FirePowerMultiplier expansion
- RA Thief unable to capture targets that move too much
- Make ProductionFromMapEdge attack-move units
- disable aircraft out of ammo behavior.
- Better memory management for loading assets in RAM
- AI controls submarine to fire to a stone between
- naval units blocked by (own) naval yard, especially right after being built
- Should naval AI units destroy bridges for passing? (see screenshot inside)
- Attack facing is not limited to the front ahead
- Docs
- C# not yet supported