openra
https://github.com/openra/openra
C#
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C# not yet supported129 Subscribers
View all SubscribersAdd a CodeTriage badge to openra
Help out
- Issues
- Special resource and TS chem missile
- GrantConditionOnDeploy can be triggered by attack
- `Make help` command should list all available variables
- WithBuildingRepairDecoration does not understand multiple RepairableBuilding traits even if conditioned
- Support multiple RepairableBuilding traits
- AttackBase.DoAttack check 'forceFire' to fix wrong target relationship weapon fire all at once to target
- Check valid relationship for weapon
- Aircraft rearm rallypoint
- We should use 100x values for resources
- Allow ToggleVariant hotkey to by available for all mods
- Docs
- C# not yet supported