bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `#[reflect(Trait)]` on a generic struct can't conditionally reflect depending on generic parameters
- Fixed incorrect behaviour of headless_renderer depending on image dimensions
- Segfault / status_access_violation when using Vulkan
- UI: Image fills aspect_ratio of texture dimensions
- Skewed output when changing resolution of new `headless_renderer` example
- User provided mesh binding / per-instance mesh data
- Enable depth of field on webgpu
- The shadows' textures cannot be prevented from generating
- Setting ClearColor doesn't work
- Fix ClearColor in 2d pipelines
- Docs
- Rust not yet supported