bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Root motion implementation
- Box large variants in some Errors to reduce size and avoid `clippy::result_large_err`
- Add texture load hook to gltf extension handler
- Change `ShaderDefVal` to use `Cow<'static, str>`
- EntityCloner remapping sensitive to component registration order.
- Opening new Discussion still has the old website `bevyengine.org`
- Added `register_boxed_system` to `Commands`.
- RenderAssets indirectly owning GPU Resources.
- Store previous_asset in PrepareNextFrameAssets.
- monitor selection fallback has been added on web build
- Docs
- Rust not yet supported