bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported27 Subscribers
Add a CodeTriage badge to bevy![CodeTriage badge for bevyengine/bevy](/bevyengine/bevy/badges/users.svg?count=27)
Help out
- Issues
- Made ViewUniform fields public
- Using SubState in run condition function panics if ParentState is not on
- Refactor Bounded2d/Bounded3d to use isometries
- Mesh thickness prepass textute
- Add note on StatesPlugin requirement for state code
- Fix TextureCache memory leak and add is_empty() method
- Use AccumulatedMouseMotion, AccumulatedMouseScroll in examples
- Fix `bevy_gltf` PBR features not enabling corresponding `bevy_pbr` flags
- Open USD support
- Make `reserve_generations` public
- Docs
- Rust not yet supported