bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Pixel 11 Pro XL (PowerVR C-Series) aborts before the first frame: get_pixel10_driver_version matches one literal adapter name
- Structured dynamic query builders
- Support loading Radiance HDR panoramas as cubemaps
- Unusual frame duration behaviour in `deferred_raymarch` example.
- Remove support for #[states(....)] macro attributes
- Bump accesskit to 0.25.0 and accesskit_winit to 0.34.0
- cache transmission sampler as a resource
- Mutable `NestedQuery` with wrapper that erases `QueryData` type
- Remove support for `#[states(scoped_entities)]` macro annotation
- Meter the lowest histogram bin in auto exposure
- Docs
- Rust not yet supported