bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Example setup for tooling
- Use BinnedRenderPhase for Opaque2d
- Rename Rect.inset() to Rect.inflate()
- Rounded corners are not clipped
- Offer VMin and VMax functions for GridTracks
- Fix motion blur on wasm
- Use Vec3A for 3D bounding volumes and raycasts
- Added vmin and vmax to the gridtrack impls, repeatedgridtrack impls
- Likely overpadded motion blur struct
- Better SystemId to Entity conversions
- Docs
- Rust not yet supported