bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- May miss `black_box` calls in benches
- Tracking Issue: GPU type refactor and bevy_gpu split
- Consider Renaming the Draw (function) Trait to DrawFunction
- Implement instancing render pipeline base on material pipeline
- Allow using Material2D with TextureAtlasSprite
- Allow setting different targets for each layer of Camera
- reflect: make structural methods (e.g. `DynamicTuple::insert`) take by value
- The documentation for `ReflectComponent` is inconsistent with how `Reflect` is implemented for lists
- Split `ExtractedWindows` into entities and respective components
- HSLA valid range discussion
- Docs
- Rust not yet supported