bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add an inverse to `Changed` and `Added` filters
- White outline around objects in web examples.
- ChildBuilder methods should take IntoIterator, rather than a slice type
- Improve AxisSetting constructor
- Ui Button is still considered pressed when holding down, but moving cursor out of the button Rect
- ClearColor set to full BLACK covers whole window, full WHITE shows glitches instead of sprite
- Demonstrate how to build a TextureAtlas from a collection of images
- WASM unusably slow even for a trivial example in Brave Browser
- No error handling for wgpu errors
- remove `World::get_mut_by_id` and `World::get_by_id`
- Docs
- Rust not yet supported