bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Propagation requires full hierarchy traversal
- Dead assert for !Send data in run conditions
- Determine plugin build order with a dependency graph
- Update `GlobalTransform` as part of `FixedUpdate`
- Unstable Scheduling?
- Bevy panics after adding an image.
- Enter key treated as character E when `Window::prevent_default_event_handling` is `false`
- Opprotunistically prune run condition spans
- Area Lights
- Add "should I use a timer or a fixed timestep" section to the `bevy_time` docs
- Docs
- Rust not yet supported