bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Would a `Val::PhysicalPx` be useful?
- Poor performance when using two or more `DirectionalLight`s with different settings
- Tracing with bevy_ecs
- Add documentation specifying behavior of app::runner when WinitPlugin is disabled
- Disabling default features causes app with DefaultPlugins to exit
- Switch normal mapping to shader flag instead of shaderdef
- Crash on pbr_opaque_mesh_pipeline with opengl backend
- Split `Val` into two enums, one with an `Auto` variant and one without
- Contributor advice on the use of `non_exhaustive` enums
- android example fails on 0.10.0
- Docs
- Rust not yet supported