bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Replace the `rect` and `atlas_size` fields of `ExtractedUiNode` with an enum
- bevy_reflect: newtype struct special case (de)serialization
- Smart `Local<Vec<T>>` system parameter
- Store taffy node keys in components
- Bloom does not work right when combining a `Color::NONE` clear color with render-to-texture
- Run Bevy in web worker context
- Decouple materials from meshes
- Document and/or establish a process for responsibly disclosing security vulnerabilities
- Maths Examples
- using #[texture(n)] with a 3D texture in a custom shader causes a crash
- Docs
- Rust not yet supported