bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `button` example does not handle hovering correctly on macOS in debug mode
- Transform methods `look_to` and `look_at` are confusing
- Compute World: a new world for GPGPU
- Document accepted normal maps
- TAA followup tracking issue
- Timer::set_elapsed, set_duration, and set_mode can cause inconsistent Timer state
- Stack Overflow
- Key release not detected on window mode change
- Replace or supplement bevy_ecs's `HashMap<TypeId, T>`s with perfect hash functions
- Dynamic vertex attribute shader definition
- Docs
- Rust not yet supported