bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Sampling fixed distance segments of a curve
- Directional lights crash MacOS Monterey on WASM
- Cannot subtract `bevy::utils::Instant` beyond the moment of app startup on WebAssembly
- WIP: Update depth buffer with parallax mapping result
- Different window resizing behavior via a Query vs via DefaultPlugins::set
- Prevent setting the repeat time on times to zero
- `button` example does not handle hovering correctly on macOS in debug mode
- Transform methods `look_to` and `look_at` are confusing
- Compute World: a new world for GPGPU
- Document accepted normal maps
- Docs
- Rust not yet supported