bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- window.cursor_position is inaccurate and kind of unreasonable.
- Key release not detected on window mode change
- Replace the `rect` and `atlas_size` fields of `ExtractedUiNode` with an enum
- bevy_reflect: newtype struct special case (de)serialization
- Store taffy node keys in components
- Run Bevy in web worker context
- Allow synonyms for `'w` and `'s` lifetimes
- Replaced `'w` and `'s` with `'world` and `'state` resp. everywhere
- Poor performance when using two or more `DirectionalLight`s with different settings
- Add documentation specifying behavior of app::runner when WinitPlugin is disabled
- Docs
- Rust not yet supported