bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Validation error on 3D examples
- Ability to save mesh to file (gltf)
- enigo raises SIGTRAP error when used in conjunction with Bevy
- Rendering artifacts on UI box
- bevy_reflect: Consistent `reflect_hash` and `reflect_partial_eq`
- 2D rendering broken on Vulkan on some hardware
- Allow UI layout updates without a window
- Better compatibility for WGSL on WebGL2
- I encountered an error when I tried to build Android development
- Skip UI updates when UI state unchanged
- Docs
- Rust not yet supported