bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `bevy_ui` camera special-casing causes problems
- Store font texture atlas handles in a separate list in TextLayoutInfo
- Expose `is_minimized` and `is_visible` from Winit
- Assets appear to be loaded by case-insensitive filename, but watched for changes by case-sensitive filename.
- bevy_render::Image data calculations do not account for mip levels
- Exclusive system order of parameters shouldn't matter
- Tracking issue: Amazing Gizmos
- Change detection on entity
- Error when trying to create render 3d shapes in version 11.0 and 12.0-dev
- Lifetimes and `#[derive(WorldQuery)]`
- Docs
- Rust not yet supported