bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- "long" wait time before bevy window opens - EGL 'eglQueryDevicesEXT' code 0x3003: EGL_BAD_ALLOC
- Could not insert a bundle (of type `bevy_a11y::AccessibilityNode`)
- Minor refactor of render window code
- Lifetime bounds differ between `WorldQuery` and `SystemParam`, making `rustc` grumpy
- Add support for blend modes to 2D widget bundles
- System sets do not share their configuration across schedules
- Fix `lines.rs` example for WebGL
- Automatically prevent white frame when App is first initialized
- `ui_layout_system` refactor
- UI rounding tests or debug example
- Docs
- Rust not yet supported