bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Make batching opt-in unless we know it is a good default to have enabled
- child spawned before a parent sometimes becomes a sibling?
- Mention getting mesa to enable Vulkan for more useful WSL setup
- Share change ticks between systems
- Allow for manual instantiation of an ImageLoader
- Use single-threaded executor in benchmarks by default
- Add support for re-exporting crates ✨
- "long" wait time before bevy window opens - EGL 'eglQueryDevicesEXT' code 0x3003: EGL_BAD_ALLOC
- Could not insert a bundle (of type `bevy_a11y::AccessibilityNode`)
- Lifetime bounds differ between `WorldQuery` and `SystemParam`, making `rustc` grumpy
- Docs
- Rust not yet supported