bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Combine multiple sprites into a single texture atlas
- Use raw_window_handle from Bevy
- Create UIViewController in iOS bevy event loop
- Add spacing to `TextureAtlasBuilder`
- Wgpu validation error with light and custom material
- Helper function to find nearest matching registered type name
- Panic when using WindowMode::Fullscreen with examples/2d/pixel_perfect.rs
- Repeating rendering error in debug console but rendering works.
- Time passed since app started condition
- Add microphone input
- Docs
- Rust not yet supported