bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Make running the AssetProccessor a runtime option
- `asset_server.load_folder` never creates a `LoadedFolder` asset if _any_ asset contained errors while loading
- Is `AssetServer::load_folder()` planned or even possible to be supported with `HttpWasmAssetReader`?
- Fragment shader Blend Factor Ignored - BlendFactor::OneMinusDst
- Make `SystemId`s easier to create and manage using `SystemHandle`s
- The position of a previous animation can affect the next animation
- WSL2 to Windows compilation fails in Bevy 0.12
- Improve culling for cascaded shadow maps
- Try instance-rate vertex buffer for per-instance data for CPU-driven rendering
- Cannot derive `Reflect` on a struct with `Option<Box<T>>` field where `T: Reflect`
- Docs
- Rust not yet supported