bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Tracking Issue: Primitive Shapes
- `embedded_watcher` does not work in multi-crate workspaces
- WSL2 to Windows compilation fails in Bevy 0.12
- Add one default `SystemId` registration for one-shot systems
- Pipeline keys
- Android example very slow running on device following light transmission changes
- Very high CPU usage on MacOS
- Z-fighting is not stable and causes flickering
- Receiver plane depth bias
- Automatically batch similar commands together to improve performance and robustness
- Docs
- Rust not yet supported