bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Allow UiMaterial to provide a custom draw function
- bevy panics when spawning GLTF Mesh asset without associated bones/armature
- Running with wayland enabled under sway results in ERROR_SURFACE_LOST_KHR
- Non-unique resource
- Public GlobalTransform API
- System run condition if several resources exist ergonomics
- `AnimationClip` is hard to debug
- NonUniqueResource
- Ensure assorted non-engine crates are formatted in CI
- Add Param type to ExtractInstance trait
- Docs
- Rust not yet supported