bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- A way to automatically scale the camera so that the currently visible object(s) fill the viewport
- Add a first-party schedule visualizer
- Panic in "accesskit_consumer" when running "state" example.
- Bevy app never actually exits
- Scene prefab
- Logical Visibility
- Unable to run mobile example on Android emulator
- Need to manually set thickness property when importing gltf scene
- Bug in multihead X11/Xorg viewport and camera positioning. Unable to display viewport in top left corner of window. Camera translation requires unnatural offsets to take effect. Also, spurious scale factor.
- Add basic documentation on how to integrate Bevy into mobile applications
- Docs
- Rust not yet supported