bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- MultithreadedExecutor bottlenecking at 1000+ Systems
- Ability to undo once! macros
- Tweak name of `TextureAtlas`
- JustifyText::Right behaves badly
- Feature: Component composition.
- Better error message for mismatched handle types
- Scheduler lock-up when combining `after` and `chain()`
- Automatically detect and warn about duplicate Bevy (or Bevy-depending) crates
- Screen texture prevents shadow sampling
- Panic on Loading Asset from Absolute Path
- Docs
- Rust not yet supported