bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- System sets need docs
- Redundant copies of MeshUniform
- Turn TargetCamera into an Enum
- linking error when used with wry/tao on macOS aarch64
- Difficult to query for a specific AnimationPlayer
- SceneSpawner needs more explanation of how it works.
- Need an example of using an asset with additional metdata.
- Look into sorting rendering pipelines by bindgroups.
- Added UI Opacity
- Add the ability to step through groups of parallel systems
- Docs
- Rust not yet supported