bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Renderer optimization tracking issue
- `DebugUiPlugin` does not handle node with custom transform correctly
- Add tests, examples and benchmarks for RenderLayers and TargetCamera rework
- Split apart `AssetSourceBuilder`'s `build_sources` and `build`
- InlineAssetReader
- Add `AssetServer::remove`
- Diagnostic overlay dev tool
- Android TV crash: TextureUsages(RENDER_ATTACHMENT) are not allowed on a texture of type Depth32Float due to downlevel restrictions
- Add tracy integration to pipeline statistics
- Define and document a minimum hardware spec
- Docs
- Rust not yet supported